Esmeria

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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Day 1
A Little Girl's Request

The group of friends Tasslehoff, Kharazim, Horus, and Odid were hanging out in the Clammed Clam when they decided to go on an adventure. As soon as they left the building they met this small human girl who had a request. During the conversation with the girl whose name they learned was Sally, her goat named Billy went missing and the group decided to help. Meanwhile Kharazim may have developed some feelings for Sally.

On their way to find the goat, they find some tracks and follow them. They then got ambushed by a wolf which Kharazim tamed somewhat. When they found the goat, it was being attacked by two wolves and the newly named Rubert the wolf betrayed the group and went after the goat as well. The group slaughtered the wolves and a few monkeys that also decided to join saving Billy the goat. They brought Billy back to Cheridale and gave it back to Sally who was so happy to see Billy that she rewarded the group with three gold pieces. Most of the party goes back to the Clammed Clam which is where they are staying. While Kharazim goes about the town to look for a tailor, after a brief awkward conversation with Sally, he finds Talor the tailor who is unwilling to make a coat with the dead body of Rubert. Talor tells him to go find the local hunter. After running away from another potential encounter with Sally, Kharazim runs into the local hunter. They have a brief conversation about skinning Rubert for a coat and the hunter says he will be ready in the morning. So Kharazim goes back to the Clammed Clam to retire for the night.
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